Loved it! Love the nice little touch that he looks toward the mouse pointer on the title screen. The game is so simple and yet so deeply and effectively tense and unsettling. About to record the second one right now for tomorrow's video!
I love that the primary color man in the menu looks to the side when you hover over the buttons, that's a fun detail :D
It took a while to find the fuse box, but once I did I was determined to beat the challenge, I was expecting that the PCM will just follow me and I'll have to keep running but he had this weird and interesting mechanic where was jumping around and I'm assuming if you look at him he doesn't get as close as fast, and then if you survive the encounter long enough he went away for a little while. I don't how true this is from the coding perspective, but this added a nice layer of depth to the danger of the game. And since he would jump around so fast sometimes it also made me think that he's faster than me and I don't stand much of a chance, so it made him feel more dangerous, or, scarier to meet, because I'm not sure if I survive that. So it seemed like it's a tough challenge and it made me think "this is probably what playing dark souls feels like" :D But I made it and found fuses, then found the exit and it made it much more satisfying to know that I beat it. Other than that the environment is simple enough, just a maze really with some objects kind of working as landmarks. But yeah, I did enjoy this and I'll stop rambling now, good work!
It is one of the earliest attempts at making an AI, which chases the character aaand, I failed as you can see. The basic premise is - find the fuses, escape. The character is just patrolling around the maze, with no proper coding, just a proximity meter, once it gets close the protagonist - boom, kill screen. Lmao, this was a pretty silly one, but if it scared you, I feel super proud.
THIS IS THE BEST FOR WHEN YOU ARE PLAYING FOR THE INDIE GAMES AND IT DIDNT HAVE THE SLENDERMAN BUT IT WAS ALSO WITH THE SCARY GENRE. I THINK ON THE PART WHERE THERE WAS THE PRIMARY COLOR MAN I DID PLAY ON AND IT WAS GOOD WITH A SIDE OF KETCHUP.
I'm glad you enjoyed the game. Thanks for the follow and support with the gameplay. I am working on the sequel, yes and it will come out soon, hope so. Cheers 👌
← Return to Primary Color Man
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Loved it! Love the nice little touch that he looks toward the mouse pointer on the title screen. The game is so simple and yet so deeply and effectively tense and unsettling. About to record the second one right now for tomorrow's video!
Thanks, thanks, thanks a billion times! Best to you 🍻
Hey!
I love that the primary color man in the menu looks to the side when you hover over the buttons, that's a fun detail :D
It took a while to find the fuse box, but once I did I was determined to beat the challenge, I was expecting that the PCM will just follow me and I'll have to keep running but he had this weird and interesting mechanic where was jumping around and I'm assuming if you look at him he doesn't get as close as fast, and then if you survive the encounter long enough he went away for a little while. I don't how true this is from the coding perspective, but this added a nice layer of depth to the danger of the game. And since he would jump around so fast sometimes it also made me think that he's faster than me and I don't stand much of a chance, so it made him feel more dangerous, or, scarier to meet, because I'm not sure if I survive that. So it seemed like it's a tough challenge and it made me think "this is probably what playing dark souls feels like" :D But I made it and found fuses, then found the exit and it made it much more satisfying to know that I beat it. Other than that the environment is simple enough, just a maze really with some objects kind of working as landmarks. But yeah, I did enjoy this and I'll stop rambling now, good work!
Colossal thanks for playing this game!
It is one of the earliest attempts at making an AI, which chases the character aaand, I failed as you can see. The basic premise is - find the fuses, escape. The character is just patrolling around the maze, with no proper coding, just a proximity meter, once it gets close the protagonist - boom, kill screen. Lmao, this was a pretty silly one, but if it scared you, I feel super proud.
All the best Vidas, thanks again!
But he was chasing and then jumping around and then chasing me from another direction, yeah it was weird but somehow it worked :D
Huge thanks for playing. I deeply appreciate the feedback. All the best to you!
THIS IS THE BEST FOR WHEN YOU ARE PLAYING FOR THE INDIE GAMES AND IT DIDNT HAVE THE SLENDERMAN BUT IT WAS ALSO WITH THE SCARY GENRE. I THINK ON THE PART WHERE THERE WAS THE PRIMARY COLOR MAN I DID PLAY ON AND IT WAS GOOD WITH A SIDE OF KETCHUP.
Thanks for the comment. Noted the part about the "guys balls" lol. Cheers!
Great work. I hope you continue making games and vids!
Neat little scary maze game for the Jam. Looking forward to PCM2!!
I'm glad you enjoyed the game. Thanks for the follow and support with the gameplay. I am working on the sequel, yes and it will come out soon, hope so. Cheers 👌