I love that the primary color man in the menu looks to the side when you hover over the buttons, that's a fun detail :D
It took a while to find the fuse box, but once I did I was determined to beat the challenge, I was expecting that the PCM will just follow me and I'll have to keep running but he had this weird and interesting mechanic where was jumping around and I'm assuming if you look at him he doesn't get as close as fast, and then if you survive the encounter long enough he went away for a little while. I don't how true this is from the coding perspective, but this added a nice layer of depth to the danger of the game. And since he would jump around so fast sometimes it also made me think that he's faster than me and I don't stand much of a chance, so it made him feel more dangerous, or, scarier to meet, because I'm not sure if I survive that. So it seemed like it's a tough challenge and it made me think "this is probably what playing dark souls feels like" :D But I made it and found fuses, then found the exit and it made it much more satisfying to know that I beat it. Other than that the environment is simple enough, just a maze really with some objects kind of working as landmarks. But yeah, I did enjoy this and I'll stop rambling now, good work!