Big thanks for playing! Yeah, the older games are made with Blender Game Engine, which was very unstable. Glad that you still enjoyed it lol. Best to you!
Niven Hedinger's short horror game delves into the unsettling intersection of work, ambition, and the devastating consequences that can unfold when one is no longer able to rationally cope with the pressures of life. The game provides players with a chilling and immersive experience that vividly captures the psychological toll of relentless ambition. As players navigate the eerie virtual environment, they are confronted with the protagonist's internal struggles, mirroring the real-world challenges many individuals face in their pursuit of success. Hedinger skillfully crafts an atmosphere that amplifies the tension, forcing players to grapple with the haunting realization that the pursuit of ambition can lead to a dark and irreversible path.
The narrative unfolds with a poignant exploration of the protagonist's descent into despair, creating an empathetic connection that encourages players to reflect on the fragility of mental health. Hedinger tactfully presents the sensitive subject matter, urging players to understand the gravity of the character's emotional turmoil without endorsing or romanticizing the tragic outcome. The game serves as a cautionary tale, prompting discussions around mental health awareness and the importance of seeking support in times of distress. By addressing these themes within the horror genre, Hedinger contributes to a nuanced exploration of the human psyche, fostering empathy and understanding while raising awareness about the critical need for mental health resources.
In playing Niven Hedinger's horror game, audiences are compelled to confront the harsh realities of societal pressures, ambition, and mental health struggles. It serves as a poignant reminder of the importance of fostering a compassionate and supportive environment, both within the gaming community and society at large. While the game doesn't shy away from the darkness that can envelop an individual's mind, it refrains from glorifying self-harm, emphasizing the need for open dialogue and collective efforts to create a world where mental health is prioritized and destigmatized.
Your words just hit the right spot, they truly motivate me and inspire me to make more - thanks for that Daniel. Didn't realize this game was even worth playing, but now that I look back, I see a huge improvement and I am glad that people like you, who are very supportive, kind and fun, they appreciate me even for those small, silly projects. Can't thank you enough. Cheers!
Absolutely thrilled to hear that! Your dedication shines through your work. Keep pushing forward and creating - the world needs your unique perspective. A big and heartfelt cheers to your continued success!You so rightfully deserve it.
I've decided to go down the the rabbit hole of Niven's game catalogue and this is the first one I played.
Spoilers ahead, and I do recommend playing it so whoever is reading this, go play it first!
I really liked it! It's creepy and sad, tells the story of the specific situation and I think it's told well. I like the unique parts where I'm walking in this other world, I wasn't sure what it represents, I thought it's either the baby coming out of the womb slowly while seeing dangers along the way that could be Kate's anxieties or stress, but at the end I thought it could be more of Kate's journey to reach the end of her life that she's pushing towards, walk through that white door(?) and at the end hearing the rope sound kind of confirms that in my opinion. It seems like the game could be more cryptic than that and I'd love to know what did I miss or misunderstand.
WOW! You can't imagine my happiness right now! Mate! Thank you so, so very much for checking out my games. This means the world to me, especially coming from you! This was a starting point for me and yeah, I feel really embarrassed with this lol. Newer games are more polished and yeah, glad that you liked this lol. Oh, gotta response to the rest of your comments for sure! Awesome day man!
Not horror and totally horror at the same time, and it's the real kind of horror, the real, personal kind. Really illustrates fear and anxiety and despair and hopelessness extremely well. This one stuck with me for a long time after it was over on that "close to home" kind of level. Very well done.
Thanks for playing mate! That is a great description for my game, yeah. I'm glad that you liked the story. Wish all the best to you and your channel. Cheers!
Huge thanks for playing my game. This was quite an old one and I didn't have much time to work hard with this. But it reminds me how far I've come with games. Wish all the best to you and your channel. Cheers!
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Returned to one of your older games to see how you improved over the years, still a really good game with an good message.
5/5
Big thanks for playing! Yeah, the older games are made with Blender Game Engine, which was very unstable. Glad that you still enjoyed it lol. Best to you!
cool game experience
Once again with another great video - thank you so, so very much for playing my game. I deeply appreciate the feedback. Cheers!
Comments below clip:
Niven Hedinger's short horror game delves into the unsettling intersection of work, ambition, and the devastating consequences that can unfold when one is no longer able to rationally cope with the pressures of life. The game provides players with a chilling and immersive experience that vividly captures the psychological toll of relentless ambition. As players navigate the eerie virtual environment, they are confronted with the protagonist's internal struggles, mirroring the real-world challenges many individuals face in their pursuit of success. Hedinger skillfully crafts an atmosphere that amplifies the tension, forcing players to grapple with the haunting realization that the pursuit of ambition can lead to a dark and irreversible path.
The narrative unfolds with a poignant exploration of the protagonist's descent into despair, creating an empathetic connection that encourages players to reflect on the fragility of mental health. Hedinger tactfully presents the sensitive subject matter, urging players to understand the gravity of the character's emotional turmoil without endorsing or romanticizing the tragic outcome. The game serves as a cautionary tale, prompting discussions around mental health awareness and the importance of seeking support in times of distress. By addressing these themes within the horror genre, Hedinger contributes to a nuanced exploration of the human psyche, fostering empathy and understanding while raising awareness about the critical need for mental health resources.
In playing Niven Hedinger's horror game, audiences are compelled to confront the harsh realities of societal pressures, ambition, and mental health struggles. It serves as a poignant reminder of the importance of fostering a compassionate and supportive environment, both within the gaming community and society at large. While the game doesn't shy away from the darkness that can envelop an individual's mind, it refrains from glorifying self-harm, emphasizing the need for open dialogue and collective efforts to create a world where mental health is prioritized and destigmatized.
Your words just hit the right spot, they truly motivate me and inspire me to make more - thanks for that Daniel. Didn't realize this game was even worth playing, but now that I look back, I see a huge improvement and I am glad that people like you, who are very supportive, kind and fun, they appreciate me even for those small, silly projects.
Can't thank you enough. Cheers!
Absolutely thrilled to hear that! Your dedication shines through your work. Keep pushing forward and creating - the world needs your unique perspective. A big and heartfelt cheers to your continued success!You so rightfully deserve it.
Hey!
I've decided to go down the the rabbit hole of Niven's game catalogue and this is the first one I played.
Spoilers ahead, and I do recommend playing it so whoever is reading this, go play it first!
I really liked it! It's creepy and sad, tells the story of the specific situation and I think it's told well. I like the unique parts where I'm walking in this other world, I wasn't sure what it represents, I thought it's either the baby coming out of the womb slowly while seeing dangers along the way that could be Kate's anxieties or stress, but at the end I thought it could be more of Kate's journey to reach the end of her life that she's pushing towards, walk through that white door(?) and at the end hearing the rope sound kind of confirms that in my opinion. It seems like the game could be more cryptic than that and I'd love to know what did I miss or misunderstand.
Good work Niven!
WOW! You can't imagine my happiness right now! Mate! Thank you so, so very much for checking out my games. This means the world to me, especially coming from you!
This was a starting point for me and yeah, I feel really embarrassed with this lol. Newer games are more polished and yeah, glad that you liked this lol.
Oh, gotta response to the rest of your comments for sure! Awesome day man!
Not horror and totally horror at the same time, and it's the real kind of horror, the real, personal kind. Really illustrates fear and anxiety and despair and hopelessness extremely well. This one stuck with me for a long time after it was over on that "close to home" kind of level. Very well done.
Thanks for playing mate! That is a great description for my game, yeah. I'm glad that you liked the story. Wish all the best to you and your channel. Cheers!
To be honest, because of the large number of notes, the game felt a little strange. But I liked it anyway.
Huge thanks for playing my game. This was quite an old one and I didn't have much time to work hard with this. But it reminds me how far I've come with games. Wish all the best to you and your channel. Cheers!
Interesting game!
Thanks a lot for playing my game. Deeply appreciate the feedback.
Great game! Always enjoy your works!
Thanks so much for playing this! I appreciate the feedback and the shout out man!
Anytime!
Gameplay/Review of my own game.